7.2.11.2 Entrenchment’s
Entrenchment’s are either placed in a start-up area if a nation has a fortress, or are built by pioneer federations during the battle.
Preconditions:
-the federation must be following order no. 36 (see 7.2.5., p74)
-the federation must have reached destination 1 or 2 (see 7.2.5.3., p78)
-the federation will stay on that co-ordinate for three rounds and if the federation was not engaged in hand to hand combat then an entrenchment will have been built
-if the federation is on destination 1 then it will try to move to destination 2 and build an entrenchment there too.
-an entrenchment can only be built on clear terrain '.'
-entrenchment’s built before the battle has started may only be built within the own set-up-area and only if you own a fortress
-a pioneer entrenchment can only be built in that half of the map where you have your set-up-area:
army A:x 1 to 45/y 1 to 20
army B:x 1 to 45/y 21 to 40
An entrenchment will give you the following advantages:
-infantry and artillery in entrenchment’s suffer 60% fewer casualties against infantry in hand-to-hand combat
-infantry and artillery suffer 80% fewer casualties against cavalry in hand-to-hand combat.
-infantry and artillery suffer 50% fewer casualties from enemy long range fire, including artillery.
Entrenchment’s can be destroyed if a pioneer federation is next to an entrenchment. The chance of this happening is :
EF x 5% per half-round
Previous Topic:7.2.11.1.1 Destroying Fortress Walls
Next Topic:7.2.11.3 Pontoon Bridges