7.2.9.5 Escape and Evasion
Federations which fail their morale check (see 7.2.9., p84) will flee. They will move directly backwards towards their set-up-area and will not start any hand-to-hand combat or long-range combat. If they meet any enemy federations during their flight they will stop 2 co-ordinates away from them. Fleeing federations move with 60% of their Mps every half-round, which means they are about 20% faster than other federations. Fleeing troops can reform and rejoin the battle (see 7.2.9.6., p86).
Fleeing troops will not leave the battlefield until round 15.
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