7.2.5.3 Destination Co-ordinates

The orders no. 11 - 13, 31, 33 and 36 - 39 require destination co-ordinates, although order 32 requires destination 2 as a target co-ordinate only. A federation with these orders will always move to the first destination and then to the second destination. The federation will follow the orders it was given during its movement.

Notes:

ORDER 32 - A federation given this order will move to the first indicated destination, assuming that it is different from the starting co-ordinates, and fire towards the second destination. However, if the starting co-ordinates are the same as destination 1 the federation will stand where it was set up and fire at destination 2. If the starting co-ordinates are different than destination 1, but no destination 2 is given, then the federation will also remain stationary and fire towards destination 1. Federations will choose a new target if there are no enemy troops/fortress walls at the targeted co-ordinate, or if the line of sight is blocked (villages, woods, etc.). Please note that that if order 32 is given the last destination will not be reached - only fired at. If you do use this order then you cannot use alternative condition 41 (see 7.2.5.5. p79), as your troops will never reach the last destination and the order will not be carried out. It would be better to use a specific round number as an alternative condition.

ORDER 33 - To leave a federation on its original starting co-ordinate, but still fire at the enemy order 33 could be given, and the starting co-ordinate must also be written as destination 1. This would produce similar action as order 32 with no destination 2 stated, except it would immediately look to fire at enemy troops rather than initially at a specific target co-ordinate. Federations with a troop type specified will fire at a random target if the troop type specified is not within range/visible.

With the above explanations accepted it would then be a reasonable assumption to use order 33 when federations are constantly moving and firing at random or standing stationary and firing at random. Order 32 could be used when federations are advancing to a specific point and initially employing targeted fire, or remaining stationary and initially employing targeted fire, with the knowledge that if there is nothing to fire at in the targeted area the federation will try to find another target.

To leave a federation on its original starting co-ordinate, but still fire at the enemy order 33 must be given, and the starting co-ordinate must also be written as destination 1.

ORDER 13 - Artillery given this order will not fire even if they remain stationary for a full turn. This order should only be used with infantry or cavalry.

ORDER 11 - Troops, especially cavalry given this order will always look for new targets and could well be wiped out completely if they are fighting a defensive battle. To keep federations attacking the enemy but within reach of friendly defences use order 31 instead.

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