6.4.1.1.1 Invading in Europe
You can only invade another country's territory if you declare War on them.
Preconditions:
-You can only invade enemy territory with federations made up of at least 4 brigades and one commander
-A federation can invade a maximum of three co-ordinates into enemy territory. The number of co-ordinates that can be conquered in one turn depends on the number of brigades in the federation:
minimum. 4 brigades->1 enemy co-ordinate (and an additional 3 neutral co-ordinates)
minimum. 7 brigades->2 enemy co-ordinates (and an additional 3 neutral co-ordinates)
minimum. 10 brigades->3 enemy co-ordinates (and an additional 3 neutral co-ordinates)
If a federation made up of at least four brigades and one commander moves over enemy territory then the following will happen:
-the territory will be awarded to your empire
-if in the same turn the co-ordinate is also invaded by another country then that country which invaded first will be the owner of the co-ordinate. However, if the second country to invade is at War(1) in Europe or at War(1)/Colonial War(2) in the Colonies with the first country, then the winner of the battle that will be generated will be the owner (there are some exceptions to this rule (see 6.4.1.6., p50).
If the co-ordinates are awarded to your empire then they will be indicated with your code character in lower case letters for one turn. In the next turn they will fully belong to your empire, the code letter will be capitalised, and the population will pay taxes, consume food and produce in production sites. This changeover is accelerated if a battle is fought on a co-ordinate. The victor will immediately be awarded the co-ordinate as a capital letter.
Notes:
To conquer neutral territory you only need a federation made up of one brigade and one commander. Such a federation can conquer up to three co-ordinates per turn.
Neutral territory in either Europe or the colonies can be conquered from January 1808 as a state of war is not required.
If you wish to move an army over neutral territory without capturing it and hence remain undetected on the map, do not federate a commander into the federation, but move him as a separate item along with the brigades. This way your brigades will be able to use their maximum movement points when going across neutral territory, whilst remaining undetected by your enemies. If the federation does meet an enemy, the commander will still join in the battle, although not part of the federation.
Mathematical battles (see 7.Land Battles, p66) take place at the end of movement section -18- and before section -19-, so more of your forces can move in later movement orders into a co-ordinate where you expect a battle to occur, and then all your forces will join in the battle. Of course, your opponent could also do the same...
Unfortunately co-ordinates that are captured in one order cannot be used to 'leapfrog' an invasion force further into enemy territory in a subsequent order. The co-ordinates do become 'yours' when you move across, but as they weren't yours to start with, no other brigade can use them as a stepping stone...
Brigades that are loaded on a fleet which is berthed in a shipyard, will not take part in any battle that may take place there. They must be on land to take part in any battle.
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