7.2.2.1 Battlefield Terrain

The possible terrain’s on the battlefield are:

Symbol Terrain:
'.' clear terrain
'W' wood/forest
'b' bushes, shrubs
'#' village
'*' river
'$’ fortress wall
'/' pontoon bridge
'ii' entrenchment

The composition of a battlefield depends on the main terrain of the co-ordinate where the battle is to be fought. The main terrain can be found by looking at the regional map ( e.g. a simulated battle on a forest co-ordinate will have most of the battlefield as forest.)

The altitude across the battlefield will also depend on the main terrain on the regional map. Altitude generally ranges from 1 to 4, and affects battalion-group movement (see 7.2.6., p79) and long range combat (see 7.2.7., p81).

Notes:

It is sound practice, when you receive the battlefield map, to lightly shade the different altitude levels and any obstructions using coloured pencils. This will provide a clear view of any strategic areas (e.g. hills, valleys, woods, bushes, villages etc.).

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