7.2.2.1 Battlefield Terrain
The possible terrain’s on the battlefield are:
| Symbol | Terrain: |
| '.' | clear terrain |
| 'W' | wood/forest |
| 'b' | bushes, shrubs |
| '#' | village |
| '*' | river |
| '$’ | fortress wall |
| '/' | pontoon bridge |
| 'ii' | entrenchment |
The composition of a battlefield depends on the main terrain of the co-ordinate where the battle is to be fought. The main terrain can be found by looking at the regional map ( e.g. a simulated battle on a forest co-ordinate will have most of the battlefield as forest.)
The altitude across the battlefield will also depend on the main terrain on the regional map. Altitude generally ranges from 1 to 4, and affects battalion-group movement (see 7.2.6., p79) and long range combat (see 7.2.7., p81).
Notes:
It is sound practice, when you receive the battlefield map, to lightly shade the different altitude levels and any obstructions using coloured pencils. This will provide a clear view of any strategic areas (e.g. hills, valleys, woods, bushes, villages etc.).
Previous Topic:7.2.2 The Battlefield
Next Topic:7.2.2.2 Division of the Battlefield