2.6.4 Raising the Population Density of a Co-ordinate

By raising the population of your empire you increase your income from taxes and your population growth. Also, some production sites require a co-ordinate's population density to be a minimum value (see 2.8.5. Production site tables., p21). To raise the population density of one or several co-ordinates write their co-ordinates in the turn sheet section -12- "Increase Population Density". Each co-ordinate's population density may only be raised by a maximum of one per month.

Command:    x-co-ordinate/y-co-ordinate

Example: 21/20

The population density of the co-ordinate 21/20 will be raised by 1.

Preconditions:

- the co-ordinate must be part of your empire

- all required goods must be available in your warehouse

- the maximum population density of the terrain type may not have been reached

The following goods are required:

Raise from To Required Citizens Required Goods
0 1 4,000 320 units of wood/stone
1 2 6,000 480 units of wood/stone
2 3 10,000 800 units of wood/stone
3 4 20,000 1,600 units of stone
4 5 20,000 1,600 units of stone
5 6 30,000 2,400 units of stone
6 7 30,000 2,400 units of stone
7 8 40,000 3,200 units of stone
8 9 40,000 3,200 units of stone

Stone is used as a raw material to raise population density in most of Europe, except for Russia which needs wood to raise population density to 3. In the Colonies wood is also required to raise the population density to 3.

Maximum possible population densities:

Terrain Type Maximum Density
B (Arable land) 9
H (Hills) 7
K (Karst, stony steppe) 4
Q (Grassy prairie) 4
W (Wood/forest) 3
T (Taiga) 1
G (Mountains) 2
S (Swamp) 1
D (Desert) 0

Previous Topic:2.6.3.2 Colonies:

Next Topic:2.6.5 Decreasing Population Density



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