6.5 Loading of Goods

Goods can be loaded and offloaded between trade cities, barracks and shipyards, national warehouses, baggage trains and merchant ships.

Command:  (good)/(quantity)/(source)/(destination)

good:Code number of the good to be loaded/offloaded

quantity:Quantity of the good to be loaded/offloaded

source:Registration number of the item the goods are to be taken from

destination:Registration number of the item where the goods are to be loaded onto

A baggage train/merchant ship can also empty all it is carrying into a barracks/shipyard or national warehouse using only one command. If 'A' is written as the good's code number in the above command and the quantity of goods written as a high number (i.e. 10000) then all the item's goods are unloaded. However, this command does not empty all the money that the items may be carrying. You must use the good type 10(money) and a high number in order to unload all monies.

Example:13 / 5000 / 204 / 1001

Ship 1001 has just loaded 5000 Economic Points from barracks 204.

Notes:

When loading goods into merchant ships/baggage trains incorporated in a federation, you must use the individual ship/baggage train registration numbers not the federation number. (i.e. individually load them directly onto the ships/baggage trains in the federation so that the program knows where everything goes).

Transferring of goods directly between your baggage trains or ships can take place at sea or on land, although the items must be on the same co-ordinate, (i.e. If two merchant ships are on the same co-ordinate you can transfer goods from one to the other using sections -17- and -19- of the turn sheet.). For the command to be carried out the conditions in the following chapters must be met.

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