6.3 Movement

All items that have movement points can be moved. Movement commands are written in section -18- of the turn sheet.

Command:(item)/(dir.1)/(dis.1)/(dir.2)/(dis.2)/(dir.3)/(dis.3)

item:registration number of the item to be moved

dir.x.direction to move in

dis.x:distance the item is to move

You can move commanders, fleets, federations, spies, ships, brigades and baggage trains. The item will move in the direction 1 for distance 1, then in the direction 2 for distance 2 and then in the direction 3 for distance 3.

Directions:
1 for North
2 for north-east
3 for east
4 for south-east
5 for south
6 for south-west
7 for west
8 for north-west
9 to move within the co-ordinate (see 6.3.7.2., p46)

A small compass card with all direction numbers is on each map.

Example:62 / 5 / 3 / 7 / 2 / 6 / 2

You have just moved federation 62 three co-ordinates to the South, two co-ordinates to the West and two co-ordinates to the south-west.

Preconditions:

-the item must belong to your empire

-the item must have movement points

-for sea-movement your ship/fleet must be on sea co-ordinates or in a shipyard

-an item that is in a federation cannot be moved individually

-troops that lose a battle cannot move over/capture enemy territory for one turn (note: if single brigades that lost a battle are incorporated into a federation then the whole federation cannot move)

-troops that lose a battle can however move/retreat over their own territory or that of an allies

-if a battle is drawn then the brigades that laid siege to a fortress cannot move over enemy territory for one turn

-warships and fleets cannot move into or through enemy shipyards

-if you have a Colonial War with another country you cannot move into or through his colonial ports.

-land movement in the colonies uses double the amount of movement points(see 6.3.2., p43)

-no item can move more than once each month (i.e. only one movement command can be used for each item).

Items that are moved can be stopped by enemies or pirates (see 6.4.2.2, p51, 6.4.2.2.1., p51)

Previous Topic:6.2 Setting up Federations and Fleets

Next Topic:6.3.1 Movement Points



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