3.2 Spies

Spies are your empire's eyes and ears in the courts and countryside of Europe and the Colonies. They can be more effective than armies when placed correctly, as they can warn of impending invasionand the changing favour of your empire with the other European states. Without them an army is sightless and undirected and your empire vulnerable.

Each spy reports on the turn report as follows:

Print out:

No. x/y MP Brd Reports
91 19/21 75 - 134 Battalions, 0 war- and 0 merchant ships on position and 7 Brigades and 0 ships in vicinity

A spy will relay the following reports:

-number of battalions on the current position

-number of brigades on the horizontally and vertically neighbouring co-ordinates(see notes)

-number of warships and merchant ships on the current position

-number of ships on the horizontal and vertical neighbouring positions(see notes below)

-if a spy is in a depot then they will also report the relationship of that country towards all other nations

Notes:

Spies do not report on the diagonal co-ordinates next to the co-ordinate where they are situated. Spies only report on the co-ordinate where they are situated and the surrounding North, South, East and West co-ordinates.

Brigades loaded on a fleet berthed in a shipyard will not be detected by a spy.

A spy has 75 movement points and may move over any territory regardless of state relations.

Previous Topic:3.1.1 Change of State Relationships

Next Topic:3.2.1 Spies for the Colonies



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