7.2.10 The Commander
If an army has one or more commanders the one with the greatest Comwill command your troops.
Write the federation number the commander is to be incorporated into on the box provided on simulated battle turn sheet.
To calculate the commanders ‘area of influence’ (in co-ordinates) measure and draw out the ComC/4 in co-ordinates to the West, East and directly North of the federation. Then form two ‘areas of influence’ by drawing equal lines from these points. These squares will represent the commanders area of influence.
The following diagram will show the ‘area of influence’ of a commander involved in a simulated battle.
ComC/4
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| # # |
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ComC/4<------------------Commander------------------->ComC/4
(co-ordinates = ComC ÷ 4)
Example:
Commanders with a maximum ComC of 20 will have an ‘area of influence’ measuring 5 x 5 co-ordinates from either side and in front of them.
The commander will raise all EF of friendly federations within the ‘area of influence’ marked on the above diagram with a ‘#’.
The commander will raise by one the EF of a federation undergoing a morale check, in a simulated battle, if the federation is in the line of sight and not outside his 'area of influence'.
Notes:
When drawing out the ‘area of influence’ do not include the co-ordinate where the commander is situated. Measure from the co-ordinates at either side and directly in front of the commander.
If the commander's federation is being shot at then there is a 1% chance of the commander being killed.
If the commander is killed then all federations must undergo a morale check at -10% or flee.
If the commander is not allocated a federation number (see 7.2.3.4., p72) then they will not take part in the battle and your army will lose moral (see 7.2.9.4., p86) before the battle begins.
If your army is victorious then your commander's ComC will rise by 2 to 4 points. If your commander did not take part in the battle, his ComC will not be raised.
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