6.7.2 Unloading of items

The following preconditions apply when unloading items from a ship.

Preconditions:

-one of the orders 1,3,5,7 or 9 must be given (see 6.7., p59)

-the item must belong to your empire

-the co-ordinate the item is to be loaded onto must be land co-ordinate

-if the fleet that is transporting items has lost a sea battle it cannot unload those items during that month

-the destination co-ordinate must be either

a neutral co-ordinate '?'

the owner must have an Alliance (4)relationship to your empire

you must have declared War on the owner (Europe & Colonies)

you must have a Neutral relationship towards the owner (Colonies only)

Example:3 / 4001 3 / 2

Brigade 4001 and commander 2 have just unloaded to the East.

Notes:

You only need to specify the fleet number and owner if the fleet on which your brigades are loaded does not belong to you.

The owner is that empire whose code character (small or capital) marks the co-ordinate on the previous monthly political map contained within the turn report.

The item will be unloaded in the ordered direction.

Unloading does not count as a movement. This means you cannot start a battle just by unloading your troops onto a position where enemy troops are situated. However, if a simulated battle is generated on that co-ordinate then the unloaded troops will participate.

You cannot capture any co-ordinates simply by unloading. You must use the remaining stationary command(see 6.3.7.2., p46) on the following turn.

If a commander or spy is on a ship that sinks then they will drown. All troops loaded on that ship will also be lost.

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