7.2.8 Hand-to-Hand Combat

If two enemy federations are on either horizontally or vertically adjacent co-ordinates (i.e. North, South, East and West) they will engage in hand-to-hand combat.

Federations engaged in hand-to-hand combat cannot shoot, be shot at or move unless they flee.

If more than one enemy federation is on an adjacent co-ordinate your federation can only fight with one of them per half-round(see 7.2.4., p73).

Two federations can only engage in hand to hand combat if both are able to enter the other's co-ordinate's terrain type (see 7.2.6., p79). That means that a cavalry federation cannot engage in hand to hand combat with an infantry federation which is in a village. However, they can engage in long range combat with the appropriate penalties (see 7.2.7., p81).

Combat points:

The basic calculation for hand-to-hand combat points is :

HC x EF x Men x z(1.3)

1500

HC:Hand-to-Hand combat factor

EF:Experience factor

Men:Head-count

z(1.3):Random number between 1 and 3

The following conditions modify the above result:

Firing federation's formation:

Formation Infantry Cavalry Artillery
Column 100% 100% 100%
Line 60% 60% ---
Skirmishing 40% 40% ---
Square: 35% --- ---
Flight: 40% 40% 40%

Example:

Only 60% of an infantry federation advancing in line would engage the enemy federation in hand to hand combat.

Other modifications:

-light cavalry(LC under 'Troop Specifications' on the Army Table) have 35% less effectiveness against infantry in forests; all other cavalry cannot enter forests

-light cavalry has 20% less effectiveness against infantry in bushes

-all other cavalry has 30% less effectiveness against infantry in bushes

-heavy cavalry has 15% less effectiveness against light cavalry

-all infantry suffer 20% fewer casualties when in a village

-cavalry with lanceshave 20% less effectiveness against other cavalry

-cavalry has 80% less effectiveness against infantry and artillery in entrenchment’s

-infantry has 60% less effectiveness against other infantry or artillery in entrenchment’s

-if one federation is on higher terrain than another it has 10% more effectiveness

When skirmishing federations engage in hand-to-hand combat they will try to change into a column formation. The chance of success is:

(EF x 10%) - 30%

Example:

A federation of riflemen, with an experience factor of 5 (see simulated battle set-up or report), in skirmish order would have a 20% chance of forming a column.

(5 x 10%) - 30%

=> 50% - 30%

= 20%

Previous Topic:7.2.7.3 Long range combat - effective firing range

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