7.2.7 Long-Range Combat

Troops who have long-range fighting ability (see 'LR' in the army table) can participate in long-range combat.

Preconditions:

-An enemy federation fired upon must be within the given range ('RG' in the army table)

-The line of sight may not be disrupted by villages, forests, hills or bushes(see 7.2.2.1., p70)

-If a friendly federation is between the firing federation and the enemy then the firing federation can only shoot if the friendly federation is at least one altitude value lower than its own co-ordinate. The only exception here is if the federation is shooting against fortress walls, as in this case it shoots over the heads of the troops in any federations.

-The shooting federation may not be involved in hand-to-hand combat at the beginning of the half-round.

Long-Range combat points are calculated as follows:

LR x EF x Men x z(1.3)

1500

LR:Long range factor (see army table)

EF:Experience factor

Men:Head-count

z(1.3):Random number between 1 and 3

Notes:

The combat points at the end of all calculations show the number of soldiers the enemy will lose to the long range fire.

The formation a federation is marching in and the formation of the enemy target influences the result of long range combat. Different formations affect the number of soldiers exposed to enemy fire, and the number of soldiers able to fire directly at an opponent.

Firing Federation
Formation Infantry Cavalry Artillery
Column 40% 40% 100%
Line 80% 80% ---
Skirmish 100% 100% ---
Square 20% --- ---
Flight 0% 0% 0%

Example:

Only 40% of an infantry federation marching in column can fire at the enemy.

Target Federation
Formation Infantry Cavalry Artillery
Column 100% 85% 80%
Line 80% 75% ---
Skirmish 50% 40% ---
Square 100% --- ---
Flight 100% 90% 100%

Example:

Only 80% of infantry federation advancing in line are exposed to enemy fire.

The distance of the enemy federation also influences the result:

Distance Infantry/Cavalry Artillery (La, Ha, Ma)
1 100% 250%
2 80% 200%
3 50% 150%
4 50% 100%
5 50% 75%
6 and more 35% 75%

Example:

If artillery are engaged with an enemy federation at a range of one co-ordinate they will attack with 250% ( x 2.5) total fire power.

The result will also be influenced by the terrain the enemy is on:

Terrain %
Clear 100%
Forest 60%
Bushes 80%
Village 50%
Fort. wall ---
River, bridge 125%

Example:

Only 60% of an enemy federation situated on forest terrain will be exposed to your fire.

Other modifications:

-Cavalry that are Armoured (Cuirassiers - army table: Cu) have 30% fewer casualties.

-Troops that have moved during the half-round only shoot with 75% effectiveness.

-Artillery that has moved during the same half-round or the one before cannot have any long-range combat

-Troops that are engaged in a hand-to-hand combat after a flight cannot be shot at

In every half-round there is the following long-range combat:

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