7.2.7 Long-Range Combat
Troops who have long-range fighting ability (see 'LR' in the army table) can participate in long-range combat.
Preconditions:
-An enemy federation fired upon must be within the given range ('RG' in the army table)
-The line of sight may not be disrupted by villages, forests, hills or bushes(see 7.2.2.1., p70)
-If a friendly federation is between the firing federation and the enemy then the firing federation can only shoot if the friendly federation is at least one altitude value lower than its own co-ordinate. The only exception here is if the federation is shooting against fortress walls, as in this case it shoots over the heads of the troops in any federations.
-The shooting federation may not be involved in hand-to-hand combat at the beginning of the half-round.
Long-Range combat points are calculated as follows:
LR x EF x Men x z(1.3)
1500
LR:Long range factor (see army table)
EF:Experience factor
Men:Head-count
z(1.3):Random number between 1 and 3
Notes:
The combat points at the end of all calculations show the number of soldiers the enemy will lose to the long range fire.
The formation a federation is marching in and the formation of the enemy target influences the result of long range combat. Different formations affect the number of soldiers exposed to enemy fire, and the number of soldiers able to fire directly at an opponent.
| Firing Federation | ||||
| Formation | Infantry | Cavalry | Artillery | |
| Column | 40% | 40% | 100% | |
| Line | 80% | 80% | --- | |
| Skirmish | 100% | 100% | --- | |
| Square | 20% | --- | --- | |
| Flight | 0% | 0% | 0% | |
Example:
Only 40% of an infantry federation marching in column can fire at the enemy.
| Target Federation | ||||
| Formation | Infantry | Cavalry | Artillery | |
| Column | 100% | 85% | 80% | |
| Line | 80% | 75% | --- | |
| Skirmish | 50% | 40% | --- | |
| Square | 100% | --- | --- | |
| Flight | 100% | 90% | 100% | |
Example:
Only 80% of infantry federation advancing in line are exposed to enemy fire.
The distance of the enemy federation also influences the result:
| Distance | Infantry/Cavalry | Artillery (La, Ha, Ma) |
| 1 | 100% | 250% |
| 2 | 80% | 200% |
| 3 | 50% | 150% |
| 4 | 50% | 100% |
| 5 | 50% | 75% |
| 6 and more | 35% | 75% |
Example:
If artillery are engaged with an enemy federation at a range of one co-ordinate they will attack with 250% ( x 2.5) total fire power.
The result will also be influenced by the terrain the enemy is on:
| Terrain | % |
| Clear | 100% |
| Forest | 60% |
| Bushes | 80% |
| Village | 50% |
| Fort. wall | --- |
| River, bridge | 125% |
Example:
Only 60% of an enemy federation situated on forest terrain will be exposed to your fire.
Other modifications:
-Cavalry that are Armoured (Cuirassiers - army table: Cu) have 30% fewer casualties.
-Troops that have moved during the half-round only shoot with 75% effectiveness.
-Artillery that has moved during the same half-round or the one before cannot have any long-range combat
-Troops that are engaged in a hand-to-hand combat after a flight cannot be shot at
In every half-round there is the following long-range combat:
Next Topic:7.2.7.1 Defensive Fire